I got the inspiration from the 'Au Ra' race from Final Fantasy XIV, but gave it my own spin. This was my first time creating a realistic-ish character in 3D. It was a long learning process but I think it turned out great.
Had a lot of fun animating her too, standing up every time to wiggle my hips around to figure out the next Keyframe, I must've looked pretty silly.
Modelled in Maya, Textured in Substance Painter and animated in Blender.
I had my bike in my room for the entire modelling process, which was why I was able to put so much detail into the gear system. I am planning to animate the mechanism sometime in the future too... once I figure out how to rig the chain.